Arrie hails from the kingdom of Merlion, a tiny human barony in the midst of the elven nation of Tlaxan. Generally good-natured, he has a tendency to stick his foot in his mouth frequently.Īriadne "Arrie" Verahannen - Female human exoticist (a fighter variant basically trades in the Martial Weapon Proficiencies for 4 Exotic Weapon Proficiencies). ![]() His latent talent for magic was discovered after he was hired on by the Tower as a handyman. Kyle was born a farmer's son and was trained as a carpenter. Though you'll have to wait a bit for the first installment ("What? He starts a Story Hour and doesn't include any content? What a load of."), I can at least start with introducing the PCs. Our characters started the campaign at 2nd level, advancing to 4th by the time we were out of school. This school, known simply as "The Tower", lies in the middle of Trageon, which is the capital city of the human empire of Targeth. Our campaign begins with a familiar concept - the 'adventuring school'. For now, suffice it to say that Aelfenn would likely be described as a "high-magic" world, similar to the Forgotten Realms (in fact the campaign does use some FR material). ![]() I don't want to bore you all with a lengthy exposition, so where appropriate I'll include footnotes to explain campaign elements. ![]() It's a world still very much in development, so this campaign has been a real journey of discovery for all of us, including our DM. This Story Hour is set on a homebrew world, known as Aelfenn.
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