Your second screenshot says "There are missing files. > As with many emulators, it's more likely to be something stupid in the head of the > the roms i grabbed are different from the MAME roms, i made sure, after some > feeling it's something stupid in the config textĪs with many emulators, it's more likely to be something stupid in the head of the user. have you run this emulator before? i have a > the roms i grabbed are different from the MAME roms, i made sure, after some reading have you run this emulator before? i have a feeling it's something stupid in the config text The roms i grabbed are different from the MAME roms, i made sure, after some reading earlier this week, to grab model 2's. I don't know Model 2, so there could be a particular driver needed, like Dx 9.0c is needed for MAME to run HLSL and onward. Second thing might be related to that, but if not then it probably means your drivers ain't right. You need the right set for the version of emulator you're running. Just cos you have roms don't mean nothin, yo. Regardless, one means you don't have the right files. If not, then emuchat would probably be more appropriate. FE_UNCENTERING (Sine force, wave the wheel, rumble) FE_LEFT,FE_RIGHT (Constant force in a direction) FE_CLUTCH Effect (Friction, wheel turn hardness) FE_CENTERING Effect (Spring centering effect) RawDevP2=1 set which one is assigned to each player (0-based) RawDevP1=0 Assign specific RawInput devices to players. UseRawInput=0 Read mouse through Rawinput, allowing 2 mice HoldGears=0 Set to 1 to return to Neutral in driving games when the gear shift key is released XInput=0 Enable support for Xbox360 compatible devicesĮnableFF=0 Enable Force Feedback Effects These options are configured from menus so don't touch WideScreenWindow=0 Set widescreen in windows mode: 0 - 4:3, 1 - 16:9, 2 - 16:10įSAA=0 Enable full screen antialiasing in Direct3D GammaR=1.0 Per Component Gamma correction (1.0 = no correction). MeshTransparency=0 Enabled meshed polygons for translucency. crashes after loading or doesn't show anythingĪutoMip=0 Enables Direct3D Automipmap generation Trilinear=0 Enables mipmap usage and trilinear filtering (doesn't work with some games, DoA for example)įilterTilemaps=0 Enables bilinear filtering on tilemaps (looks good, but can cause some stretch artifacts)įorceManaged=0 Forces the DX driver to use Managed textures instead of Dynamic. Wireframe=0 Disables polygon filling (for debug purposes, don't change)įakeGouraud=0 Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat)īilinear=1 Enables bilinear filtering of textures ROMS subdirectory in the same folder than the exe is always scanned when searching for roms All text to the right of is ignored (use as comments) Configuration file for the SEGA Model 2 emulator i'm getting 2 error messages depending on either daytona or house of the dead. Hi all, i'm having trouble getting this emulator to load any rom. Game start normaly but at the first demo turn all cars come crazy and jump themselve onto the track.#354917 - 05/29/16 06:00 PM Attachment: m21.jpg 123 KB (0 downloads) No boot like no io board communication: blue tiles, no running red led, activity red led on the io board always ON. BUT after 3 or 4 power OFF/ON the board work 100%. Has been already replace C21, Ram IC65 and 66, IC52. Memory test (available only with Virtua Cops Rom) show IC45, 47, 49 and 54 BAD. PC101 voltage is 5.17V with virtua Cops and vary between 3V and 5V with Daytona Rom board. The game run fine with Virtua Cops Rom board. I need you help to repair some SEGA Model 2 CPU boards used with Daytona USA.Īll boards has been tested with fully working Video, ROM and communication boards AND good power supply (5.2V).īlue screen at startup with « Backup Ram access error » with a Daytona Rom board.
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